Unreal Engine update and bugfix release
CHANGES
> Updated the base Unreal Engine release from 5.2 to 5.4
> Fixed many big and small bugs - some old, some new...
KNOWN ISSUES
> VR: Grasping items may not work, inventory may bug out, items may disappear
> VR: Hands may lag behind movement, left hand may bend backwards under certain circumstances
> Multiplayer: items in the hand of one player can be invisible for other players until item is used or swapped
> ...and many other big & small annoying bugs :-)
Feature and bugfix release
CHANGES
> Added In-game time
> Added Timed quests - both real-time and in-game time possible. Deliver your pizza in under 10 minutes from now on or the quest fails
> Added World persistence - world state is now saved between sessions and server restarts
KNOWN ISSUES
> VR: Grasping the rifle may not work the first time. Try grabbing it "behind" the physical handle first, the next times it will work properly.
> Multiplayer: items in the hand of one player can be invisible for other players until item is used or swapped
> ...and hundreds of other big & small annoying bugs :-)
It took an enormous effort to update the game from UE4 to UE5. Scope creep happened, too. The original plan was to have many separate maps and a round-based approach to the gameplay loop. But with UE5 I can make an open world game - in VR! So many limitations do not apply anymore. However, developing an open world is a completely different task.
CHANGES
> Updated whole game to Unreal Engine 5.2
> Added open world level
> Added first iteration of mission system
> Added first iteration of dialog system with voice recognition
KNOWN ISSUES
> VR: UI interface is very blurry during movements
> VR: Holstering a weapon over the left shoulder may actually holster it on the right shoulder and vice versa
> VR: hand interactions are broken - sometimes it works, sometimes it breaks
> VR: grabbing an item with one hand may result in this hand to not be able to grab another item later
> VR: interactions with physic objects broken
> Clothes of characters are flickering in certain conditions
> Servers do not save the world state and will be reset every 24h!
> NPC feet will float in the air if you get close
> NPC animations playing too fast or too slow
> Hand and finger poses do not match objects
> Multiplayer: VR goes into reprojection in open world map (running smooth in local game)
> ...and thousands of other big & small annoying bugs :-)
HINTS
> To get a weapon start the lifeline quest
> Gonzo will charge you for the beer but he isn't programmed to actually serve you one - yet :)